We work with games developers and publishers to help make entertaining digital games. We’re also interested in how developers' skills can improve science and health research.
We support the games industry because it’s a great way to reach people. Games can engage people who don’t encounter science-related content in other ways.
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How we support games
We fund digital games through our Public Engagement Fund. This scheme replaces our Development Fund and Co-production Fund.
We also offer Science Media Studentships for PhD-level biomedical researchers. They provide support to undertake postgraduate courses in Games Design and Development at the National Film and Television School.
Projects we've supported recently include:
- Hellblade: Senua's Sacrifice, an 'independent AAA' game by Ninja Theory. It follows the personal journey of a Celtic warrior who experiences psychosis.
- Electric Lullaby, a first-person iOS adventure about sleep, alter egos and co-operating with your phone.
- Lost Words, a puzzle game set inside a girl's diary that explores grief and memory.
To find out about our upcoming projects, follow us on Twitter.
Collider is a collaboration between Wellcome and the National Videogame Arcade. It connects games studios with scientists and other researchers at themed workshops and dinners.
The Big Data VR Challenge, created with Epic Games, brought together developers and researchers. Five teams explored how virtual reality can be used to visualise massive datasets. The winning team, LumaPie, built a VR environment for ALSPAC’s Children of the 90s data.
We also worked with Epic Games on their Make Something Unreal Live competition in 2013. Student teams had to pitch a game inspired by genetics and genomics. The winners, Dead Shark Triplepunch, built a multiplayer sports game, Epigenesis.
The NFTS Bridges to Industry for Games is a competition for recent National Film and Television School graduates. The winner gets funding to produce and release a game.
We partner with BAFTA Crew on masterclasses and events for emerging talent in games, film and television.
We host informal networking evenings in Wellcome Collection for games developers, publishers and scientists. Participants explore ideas inspired by Wellcome Collection exhibitions and big themes in science.
We’re a BBC micro:bit partner, because we want young people to explore digital creativity. By inspiring the next generation, we can help address the UK’s technology skills shortage.
How to find an expert
Collaborations between biomedical researchers and the creative industries are at the heart of what we do. Many researchers are keen to share their work, and we encourage you to approach them directly. Most of them have their contact details online.
If you're not sure who to approach, try searching for articles on your topic through Europe PMC. Other useful organisations and publications include:
- Science Media Centre, an independent press office
- New Scientist, which publishes scientific news and articles
- Mosaic, which publishes in-depth articles related to biology and medicine.
If you're in the USA, the Science and Entertainment Exchange may be able to help.